(Jan 16 ’16) Halo 5 Tournament (FFA/4v4), Fairfax, VA: D.C. eSports & The Cave Gaming Center 4.49/5 (1)


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Official Facebook Event Page HERE:

Date/Location:
Saturday, January 16, 2016 at 10:00am
The Cave Fairfax
10621 Braddock Rd, Fairfax, Virginia 22032

We’re excited to announce our return to the Halo series with a local event on a larger scale! Located at the brand new The Cave Gaming Center in Fairfax, VA, we’ve found the perfect venue in order to provide you all with the best Halo experience that you’ll find anywhere. At every station are DX Racers and gaming monitors that will surely impress.

The new home for Halo is at The Cave Gaming Center!

Event Fees
Venue Fee: $10/Person
4v4 Entry Fee: $10/Person
FFA Entry Fee: $5/Person

Schedule
Coming soon…

Tournament Format
– 4v4 Tournament: Double-elimination bracket.
– FFA Tournament: Top 4 of each game advances to the next round.

Payouts
– 4v4 Tournament: 70% / 30%
– FFA Tournament – 50% / 25% / 10% / 5%

General Gameplay Rules
– BYOC (Bring your own controller).
– Any controller issues found mid-game is your own responsibility.

Tournament Format Rules

Each round of the tournament will feature gametypes that are announced before the start of the event. Once team slots are filled, we will then announce gametypes. The gametypes for each round must be played in the order that they are announced.

Maps and Game Modes
Below are the gametypes (game mode + map) that will be used for the HaloWC. This list may be updated at any time – we will stay consistent with what the HaloWC Maps and Game Modes are at the time of the event.

● Breakout
○ Altitude
○ Gambol
○ Trench
○ Trident

● Team Slayer
○ Coliseum
○ The Rig
○ Plaza
○ Eden
○ Empire
○ Regret
○ Truth

● Capture the Flag
○ Coliseum
○ Truth
○ Fathom
○ Empire

● Strongholds
○ The Rig
○ Coliseum
○ Eden
○ Empire
○ Plaza

Game Mode Settings

Breakout: Round-based, 1 life elimination style gametype. Players have lowered shields.
● Primary Weapon: SMG
● Secondary Weapon: Magnum
● Radar: Off
● Score to Win: 5 Rounds
● Shield %: 48.5% shields. Shields stay down after taking damage for 70% of normal duration.
● Round length: 2 Minutes
● Overtime rules: No overtime but teams can tie rounds (time runs out). After 5 round ties, the game ends in a draw.
● Push-the-flag rules: Maps have a neutral flag on them. Teams must bring (capture) the Neutral Flag to the enemy’s flag stand

Slayer: First to 50 kills wins.
● Primary Weapon: Assault Rifle
● Secondary Weapon: Magnum
● Radar: On
● Score to Win: 50
● Shield %: Normal
● Round length: 12 Minutes
● Overtime rules: 3 minutes of overtime added to the clock. Games ends after 50 kills are achieved or time runs out.

Capture the Flag: Classic Multi-flag. Grab the enemy’s flag and bring it home to score.
● Primary Weapon: Assault Rifle
● Secondary Weapon: Magnum
● Radar: On
● Score to Win: 3
● Shield %: Normal
● Round length: 12 Minutes
● Flag at home to score: Yes
● Flag automatic reset time: 30 seconds
● Overtime rules: 3 minutes of overtime added to the clock. Games ends after 3 flag captures or time runs out.

Strongholds: Control 2 of 3 territories on the map to earn points.
● Primary Weapon: Assault Rifle
● Secondary Weapon: Magnum
● Radar: On
● Score to Win: 100
● Shield %: Normal
● Round length: 12 Minutes
● Overtime rules: 3 minutes of overtime added to the clock. Games ends after 100 points are achieved or time runs out.

Warnings and Penalties

We will utilize and enforce the HaloWC system listed below when it comes to warnings and conduct. Trash-Talking is definitely a part of the game; we get that. But we just ask that you act like responsible adults during the event – do this and we’ll have no isssues.

Warning and Penalty system. All warnings and penalties are given to the team, not the individual player (example: 1 player on Team A warned 3 times is the same as 3 players on Team B each being warned once [3 total warnings]). Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.

Examples below:

● Profane words or phrases
● Controversial religious topics
● Threats/implied violence
● Destroying tournament equipment
● Punctuality
● Not following tournament staff instructions
● Going into replays

After a maximum of three (3) warnings, a penalty is enforced. Penalties may range from forfeiting the next game to forfeiting the next match. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule.

Restart Rules
● Team Slayer – before 10 seconds or first kill, restart. The team with a player that disconnects forfeits if disconnect occurs more than 10 seconds into the game or after the
first kill.
● Capture the Flag – If disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.
● Stronghold – If disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.
● Breakout – If disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.

Please rate this Event:



Written by: Greg B.

DMVGamers

DMV Gamers specializes in connecting DC, Maryland, and Virginia gamers by providing a centralized place for all things related to gaming including forums, online servers, and local gaming news. In addition, our team of technical experts provide reviews of computer components and gaming hardware, informing those who are considering upgrades and want to raise their competitive play to the next level.

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