Official Facebook event page HERE:
Monday, March 9 2015 at 12:00pm
Call of Duty: Advanced Warfare Xbox One Online Tournament
4v4 SND Tournament
Price-$5 per person. All done through paypal. Message us for details.
Max team size=5
The house will keep $2 from each players entry to cover any fees associated with this tournament.
The remainder will be put into a pot that the top 3 will split as follows
if 20 teams (4 people per team) enter then the pot = $240
1st place team would get $144
2nd place team would get $96
if 32 teams (4 people per team) enter then the pot = $384
1st place team would get $230
2nd place team would get $154
All winnings will be sent to the team captains paypal account
Registration ends 3-7-15. This will give us time to set up the bracket
Tournament will start at 12:00PM EST (Noon) on 03-09-15
and will go till 10:00PM EST
will resume if needed on 03-10-15 at 12:00PM EST (Noon) and go till completed
This will be a single elimination tournament.
Max 32 Teams
“Most of this is copied from gamebattle events”
Any setting not listed below should not be changed from its default state within the private match lobby.
The hosting team is responsible for setting up a private lobby match using eSports Modes and the correct map. If the hosting team starts the game with the wrong settings, it will result in penalties for that map/mode.
Pre-Match Timer: 15 seconds
Pre-Round Timer: 5 Seconds
Dynamic Events: Enabled
Map ScoreStreaks: Enabled
Team Switching: Enabled
Spectating Team Only
Spectating POV: First Person
Battle Chatter: Disabled
Force Respawn: Enabled
Wave Spawn Delay: None
Suicide Penalty: None
Team Kill Penalty: None
Hardcore Mode: Disabled
Health Regen: Normal
Friendly Fire: Enabled
Explosive Delay: None
ScoreStreak Delay: 10 Seconds
Selections Allowed: 13
Search and Destroy
Round Length: 1.5 Minutes
Score Limit: 6 Rounds
Bomb Timer: 45 Seconds
Plant Time: 5 second
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Round Switch: Every Round
Silent Plant: Enabled
Number of Lives: 1
Modes and Maps
Search and Destroy – Bio Lab
Search and Destroy – Detroit
Search and Destroy – Recovery
Search and Destroy – Riot
Search and Destroy – Solar
Search and Destroy – Terrace
ANY ITEM NOT LISTED BELOW IS ALLOWED TO BE USED IN THIS COMPETITION.
All Secondary Launchers
All Primary Specials
All Supply Drop Weapons
All are banned
Score Streaks Modules
All are banned
All matches for this competition are expected to be played at the scheduled match time listed on this event page.
After losing a match in a single elimination tournament, that team will be eliminated from the competition.
The Map(s) and Game Type(s) for this tournament will be generated for the players. Players are required to play the specific maps and game types listed for each match.
Matches may not be rescheduled except for finals. Rescheduling a finals match will be at the discretion of us (TGS)
All teams/players have a 15 minute grace period from the match scheduled time to show up and play their match. If a team does not show up by the end of this grace period, we must verify the no show. Please contact us immediately on this event page or FB messenger. Once we join, extra time up to 10 minutes may be given to ensure the match is played.
Teams have 5 minutes between each map/game mode. If a team/player goes over this grace period, please follow the above steps for support.
For game modes that are not kill dependent, teams may only play shorthanded by one player. Any missing player may join the private match lobby at any time.
No warm-up or practice Games are permitted once the first tournament match has begun. If a match is played before the scheduled time, it will not be considered a warm-up and will count as the official scores.
Third party communication is allowed for this tournament. (i.e skype, TeamSpeak, Party Chat, etc.). However, players must be able to communicate with any staff member that joins the lobby.
Players not on any of the teams’ rosters should not be allowed into the private match lobby at any time. If a player not listed on a team’s roster joins the match and disrupts the game play or does not leave in a timely manner, the host should end the game.
If a player lags out during the first 30 second or before the first kill the map or round, the game should be ended and restarted for all game modes.
The team who lost the player should either leave the game, switch to spectator mode, or end the game if that team is host.
For Search and Destroy, the map should be resumed from the scores prior to the player losing connection to the private match lobby.
If a player lags out after the first 30 seconds and/or after the first kill, the match must continue.
For Search and Destroy, the current round must be completed. Once that round has ended, The team who lost the player should either leave the game, switch to spectator mode, or end the game if that team is host during the intermission between rounds.
Any form of cheating, glitching, abusing in-game mechanics, unsportsmanlike behavior, or use of restricted items is forbidden. These offenses are subject to forfeit the tournament.
In Search and Destroy, planting the bomb in a position where it cannot be defused while in any of the player stances will be considered abuse of in-game mechanics.
In Search and Destroy, picking up and/or defusing the bomb through a solid object will be considered abuse of in-game mechanics.
Hosting refers to the team that creates a Private match lobby. The team “hosts” the Map by creating the Private match lobby and creating the custom game in accordance with the information on the match page and this rules page. On many games, the individual player that created the room also often hosts the game on his/her connection. On other games, the connection is hosted by in-game servers. Please note that the use of the term “Host” below applies to the individual that creates the Custom Game Lobby.
In a best of 3 and best of 5 series, the higher seeded team must host the first Map. The lower seeded team must choose sides on the first Map. Then, the lower seeded team must host the second Map. The higher seeded team must choose sides on the second Map. This will alternate until a tie breaker is required. The team with the highest overall score will host the tiebreaker map.
For Search and Destroy, the team with the highest round count will host the final map. The non-hosting team will choose which side to start on.
All players must agree that the Host is reasonable before the start of a Map. If a reasonable Host cannot be found, we will help decide who will host the map. If we are not available, the best Host should be used.
We highly suggest that a lag test be performed before the start of each map. If a lag test is not performed, it will be implied that all players agree the host is acceptable to play on.
Once gameplay has begun, the host may not end the game. The only exception is if a player lags out/loses connection to the server(refer to rules 6 and 7 under gameplay) or if an outside player joins and disrupts the match.
For Search and Destroy, the hosting team will forfeit all rounds where the incorrect setting(s) affected the game.
For all other game modes, the hosting team will forfeit the entire map if the incorrect setting(s) affected the game.
If a map is hosted out of order, the hosting team forfeit the map that was played out of order.
In example, if Biolab is second map and played first, the hosting team will forfeit Biolab. First map will need to be played.
For Search and Destroy, use of any restricted item will result in the loss of the round(s) the item(s) were used in if it affected game play.
For all other game modes, use of any restricted item will result in the loss of the entire map if it affected game play.
Abusing In-Game Mechanics
For Search and Destroy, the round were an unfair advantage was obtained will result in the loss of that round.
For all other game modes, abusing in game mechanics will result in the loss of that map.
Repeated abuse of in game mechanics to gain an unfair advantage will result in the loss of the entire match.
The offending player will be suspended from the site for up to thirty (30) days.
Use of controllers that modify the firing rate of any weapon will result in that team forfeiting the entire match.
IP Flooding (DDoS Attacks) of your opponent will result in immediate disqualification of that team. All players on that team will be suspended from all tournaments.
Use of a modified/jail broken console will result in the immediate disqualification of that team. All players on that team will be suspended all tournaments.
Account Recovering XBL or PSN Accounts
Tournament participants are forbidden to allow others to play in this competition in place of them by sharing XBL accounts. The offending team forfeit the entire match.